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Written by planetquakewars.net, Jan 18 2010 at 11:15

Quake Wars

As you've probably noticed, the Enemy Territory: QUAKE Wars Community Website and with it the official game forums are not currently accessible. Splash Damage invites all of you to come visit them at Splash Damage's own forums at www.splashdamage.com.

If you've not visited the site before, SplashDamage.com is very regularly updated with the latest news about Quake Wars, Splash Damage and our newest title Brink, and it's (at least currently) the only place on the internet where Splash Damage developers may moderate your forum threads.

You can also visit the PlanetQuake Wars.net Forum where you also find a lot of informations about ET:QW and some other Games like Splash Damages Brink or id Softwares Rage.

» read more on planetquakewars.net
Written by Wolfmap.de, Dec 27 2009 at 11:47

Quake Wars
After successfully halting the production of Stroyent from the Maridia Sea Platform the GDF are now focusing their efforts on the much larger Tourian Sea Platform that is also producing Stroyent. Unable to make a safe landing on the Facility the GDF are attempting a daring air assault on the facility which is guarded by a squadron of tormentor fighters.
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 20 2009 at 12:38

Tools
After years of waiting, a open beta of TS3 arrived for servers and clients.

--> TeamSpeak Website

» read more on Wolfmap.de
Written by ET:QW Official Community Site, Dec 17 2009 at 19:50

ET: Quake Wars

Fully living up to its 'semi-regular' label, our mapping feature Snap to Grid was last seen several months ago, just before going on the world's longest Mediterranean pleasure cruise. But fear not, STG is back in action with MC-mappa Terry 'Salteh' Seidler at the helm. This latest edition takes an extensive look at the latest version of Contruction Site, which has come a long way since we first featured it earlier this year. As always, it also includes plenty of screenshots and download links. Get reading!


» read more on ET:QW Official Community Site
Written by ET:QW Official Community Site, Dec 17 2009 at 14:25

ET: Quake Wars

A brand-new teaser trailer has been released for Quake Wars Online, the free-to-play version of Enemy Territory: QUAKE Wars being created for the Korean market. Quake Wars Online is in development at South Korean studio Dragonfly and features ETQW's familiar GDF and Strogg forces as they battle it out for Earth using a multitude of weapons, deployables, and vehicles.


Better yet, the game's freshly relaunched website has word that Quake Wars Online is moving into a limited public testing phase with slots for some 100,000 willing gamers. If you fancy participating, you can sign up until December 28, though it looks like this is available to Korean players only.


You can check the new teaser trailer out below.


read more

» read more on ET:QW Official Community Site
Written by Wolfmap.de, Dec 16 2009 at 08:31

Quake Wars
Destroy the Cooling Generator and destroy The Zero-Point-Energy Core.
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 15 2009 at 20:22

Quake Wars
If anybody still cares, Patch 1.2 for Wolfenstein is released. The stuff the patch fixes/changes is usually already in the retail version of any other game. Windows only, no Linux serverfiles or a SDK in sight...

Download:

--> Wolfenstein Patch 1.2 (International)
--> Wolfenstein Patch 1.2 (German)
--> Wolfenstein Patch 1.2 (ServerLite)

Fixes:

  • Players will now receive their proper gold and stats at the end of the match instead of occasionally losing their gold and upgrades
  • New legal text
  • Global chat is now UNavailable in spectator mode
  • Objective explosions don’t count towards team kills (they will however still kill a player)
  • The dedicated servers will now sort correctly by ping
  • A waiting bar has been added when waiting for the servers to appear
  • When the player goes into the game, the auto-assign selection is highlighted gold instead of black
  • Competition mode (all unlocks available, option to turn off the arrows above enemy players)
  • MP43 and MP40 are adjusted in terms of damage, range and accuracy.
  • Pressing T will bring up the chat box without also entering the letter T as the first letter
  • Panzerschreck has more splash damage
  • Veil Sight drains veil energy more quickly
  • Ironsights is more effective
  • Amount of ammo picked up off of dead players is reduced.
» read more on Wolfmap.de
Written by Wolfmap.de, Dec 09 2009 at 16:01

Quake Wars

QWTA is a straightforward mod in intention; it's intended to tweak the core gameplay aspects of Enemy Territory: Quake Wars, to create a more believable, more realistic experience, that plays more like a serious science fiction movie, than an arcade game.

QWTA's secondary objective is to bring more classic Quake 2/4 features to realization in ETQW, and to embrace new developments that fit within the broad ETQW/Quake 2/Quake 4/Earth-Stroggos war theme. Generally, QWTA is assuming ETQW is set before Quake 2, and will attempt to mix Quake 2 and Quake 4 technology, characters, etc, with that in mind, in addition to attempting to extrapolate modern technology to ETQW's level.

Download & Info:

--> QW: Tactical Assault v0.3.3
--> QWTA @ modDB

QWTA takes a lot of its gameplay inspiration from a few random(I'm afraid I don't recall the names.) realism mods that have popped up for the Call of Duty series of games, and the goal is to get something as an end-result that plays similarly to those, but in the futuristic setting of the Earth-Stroggos war.

At present, QWTA is intended to function with any base ETQW map, without a hitch, and it's hoped that this will continue to be the case through QWTA's development: while QWTA would certainly welcome QWTA-intended maps, they're not something that's felt should be required.

As a player, the preview video footage that was published before ETQW itself was released, spoke to me of a gritty, tactical, bloody sort of game, involving a lot of thinking and strategy, rather than the run-and-gun-fest that the released version of BaseETQW is. To that end, QWTA tries to stay true to the perceived feeling behind some of that original footage, and the impression it had on a lot of people.

» read more on Wolfmap.de
Written by Wolfmap.de, Dec 06 2009 at 23:00

Quake Wars
After successfully destroying a nearby Strogg Facility the GDF now have a pretty clear attempt at gathering important information on the location of the Strogg's offshore facilities. To obtain the information the GDF must infiltrate a Strogg stronghold in the city and capture the Data Brain that contains the facility locations.
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 13 2009 at 17:37

Quake Wars
Players must team up with another player to scavenge the level for pickups - weapons ammo, health, repair packs and fuel cells while fighting other teams. XP is given for damaging enemies and finding and using pickups. Team with most XP at end of match wins. All players can revive a team mate using the activate button, though it takes several seconds. When players are close to their teammate this shows as a lit icon in the fireteam list, they are considered 'braced' which gives some bonuses.

Download:

--> Brace (Alpha 3a)
» read more on Wolfmap.de
Written by Wolfmap.de, Nov 08 2009 at 10:11

Quake Wars
This is not the first time the Strogg were here on Earth. A scout ship landed near what's today the remains of Rio de Janeiro, Brazil. The Strogg drones gathered vital intelligence about the activities in the zone, but they were persecuted and annihilated. The Strogg mother ship sent a battalion to recover that intelligence, stored in a data brain that the GDF discovered underground. The orders were: Retrieve the Data Brain and transmit it through the communication hub at any cost!
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 25 2009 at 14:20

Quake Wars
This is "Teamjungle", a single-objective document grab/delivery map. Strogg are attacking, GDF defend the documents.
The layout is based around an original Action Quake 2 map called "teamjungle" by timm from nearly 10 years ago! I always loved that map and wanted to try and recreate it in ETQW as an objective mission rather than the original team deathmatch.

It's quite small for ETQW standards, I'd estimate 4v4 will be the best player count for this, although I haven't tested for team sizes at all. For all I know it plays like complete rubbish! ~MoP

» read more on Wolfmap.de
Written by Wolfmap.de, Oct 24 2009 at 18:11

Quake Wars
Good evening and welcome to Stupid QuakeWars! This not too serious mod follows the great tradition of Stupid Quake for Quake2 where overpoweredness is key. Enjoy the benefits of the machine railgun, rocket launcher and shotgun, and the delights of the suicide rail chucker!

Download:

--> StupidQW (Alpha 2)
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 20 2009 at 17:36

Quake Wars
The 1.11 patch fixes these items in the single player campaign. Old save games will still work with the new patch. Be sure to have already upgraded to version 1.1 before installing the new patch. Installation is easy. Simply download the installer and double click to run the file.

Download:

--> Wolfenstein Patch 1.11 (International)
--> Wolfenstein Patch 1.11 (German)

Fixes:

  • Fixed issue resulting in user receiving gamex86.dll error
  • Fixed issue that caused crashes when users broke numerous breakable objects during a Single Player Campaign
  • Fixed issue that corrupted a save file after restarting a mission
  • Updated the Wolf2.exe with a SecuROM fix that prevented users from launching the executable properly
» read more on Wolfmap.de
Written by Wolfmap.de, Oct 15 2009 at 16:26

Quake Wars
A few months too late, but finally the PC demo of Wolfenstein is released.

Download Mirrors:

--> Wolfenstein.com Forum

» read more on Wolfmap.de
  
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